

Removes / removed by Curse = Angelic Paean Instantly kills foes in an area, with a chance of failure that may seem low or high depending on whether Ashley is the target or caster ( Dark)
#Vagrant story combat full
See Grimoires, Sigils, Keys, and Other Inventory Items in Vagrant Story for items' full locations, sources and drop rates Equipment spells : Attack and Defense Up (Prostasia), separate spells to add to each Elemental affinity, on either weapon or armor (twelve in all).Casting one equipment spell will cancel others, so the standard response to an enemy casting, eg, Tarnish is to cast another spell that cancels it, such as its opposite: Prostasia. Positive stat effects: Strength Up, Agility Up, Intelligence Up.Ĭhanging Ashley's equipment will cancel spells that affect it in the case of Prostasia, that affects ALL equipment, changing ANY equipment.Same thing goes for enemy buffs: cast and recast the opposite, and the enemy will eventually give up and just attack

This also works for ParalysisĬasting one stat spell will cancel others, so the standard response to an enemy casting a negative stat drain, eg, Leadbones is to cast a beneficial one, eg Enlighten, Herakles or Invigorate. Silence can of course not be removed by casting a spell use an item, or simply leave the room and return.Curse obviously counters and is countered by Blessing.Silence, Stun (Arm-block, Paralysis), Poison, Attack and Defense Down, Strength Down, Agility Down, Intelligence Down, Silence (Spell-block) and Curse.For example, Psychodrain can be countered with Herakles or Invigorate. Therefore, there is not necessarily a need to counter negative statuses with the specific spells listed in the chart below, if another appropriate effect is desired. PP Phantom Points and DP Damage Points and other damage parameters are as for melee.Īshley can have only one beneficial stat effect and one equipment effect active at any time. The other multiple-target spells are Typeless. And, at the risk of making virtue of necessity: So long as the magic is strong enough, probably aided by a Staff weapon that adds an Intelligence bonus, then no Class bonuses are needed, and Risk is much less, as there is no chaining.Įxplosion L1 and single target spells are Blunt Type. On the other hand, Magic is the only regular type of attack that can target multiple hit locations at once. Magical attacks do not benefit from Class bonuses of weapons as physical attacks do, nor are Class bonuses accrued to weapons from magical attacks. Unlike physical attacks however, magic attacks cannot be chained. Certain magic spells allow the player to affect multiple targets by using a small sphere positioned within the Battle Mode wire frame. Magic in Vagrant Story utilizes the same wireframe targeting system as for physical attacks.
#Vagrant story combat mod
None of these restrictions add to gameplay and there does not seem to be a very good balancing reason for them either.Ī Mod for the game adjusts spell cost to be cheaper. Grimoire drops can often get the spell before it can be found in chests, albeit not much earlier, in most cases, and in most cases it requires a lot of work. Grimoires can be retrieved from chests for all but a few spells. Grimoires will always cast the spell for zero MP, so additional copies of even single-target spells are useful, but additional books of multiple-target spells will also increase damage or range. Area of effect spells such as Explosion and Meteor will become more powerful as successive Grimoires are consumed. For the majority of Grimoires, there is an item with the same effect, such as the Eye of Argon that reveals traps in the same way as the Eureka spell, or the Angelic Paen item that cures Curse just as Blessing does.Īll spells in Vagrant Story are learned by using them, in the form of Grimoire (meaning Book of Spells) items obtained from Bosses and even regular enemies. Magic spells can be used to attack, heal, create Status Effects, and manipulate Ashley's elemental and enemy affinities. Once a Grimoire is used, the magic spell associated with the Grimoire will remain in the menu, and players only need to spend Magic Points (MP) to cast a learned spell. Grimoires will cast a spell for no mana cost when they are used, whether or not there is a valid target for them. Magic is learned using Grimoires, items dropped by enemies. Solid Shock, and the exclamation point indicating the timing of defensive abilities
